B.S. in Games and Simulation Arts and Sciences 48 months Undergraduate Program By Rensselaer Polytechnic Institute |Top Universities

B.S. in Games and Simulation Arts and Sciences

Program Duration

48 monthsProgram duration

Main Subject Area

Art and DesignMain Subject Area

Program overview

Main Subject

Art and Design

Degree

Other

Study Level

Undergraduate

The Games and Simulation Arts and Sciences (GSAS) program has two components. The first component is a program leading to the Bachelor of Science in games and simulation arts degree. It is designed to ensure every graduate has a suite of integrated skills that are recognized as critical for leaders in the field. The second component of the program is a concentration in one of several disciplines directly related to existing or emerging career paths in the games and simulation/entertainment industry. The courses in the games and simulation curriculum provide many team experiences and iterative cycles of design and analysis, as well as a formal research component rare in undergraduate programs. Program Goals Students should graduate prepared to: Be able to work effectively in goal-oriented game development teams and have well-developed leadership and management skills. Have a strong sense of "procedural literacy" (how to construct, analyze, and manage processes). Be fluent in at least one programming or scripting language used in the production of interactive games or interfaces, and expert in at least one game development platform. Be able to produce written, oral, and visual communication that clearly express their ideas. Understand basic psychological theories of human perception, learning, social interaction, and play. Have a basic foundation in mathematics and the physical, biological, and social sciences, including an understanding of the scientific methods of inquiry. Develop a solid portfolio illustrating their abilities and work experience. This may include examples of industry experience, research, writing samples, and creative works.

Program overview

Main Subject

Art and Design

Degree

Other

Study Level

Undergraduate

The Games and Simulation Arts and Sciences (GSAS) program has two components. The first component is a program leading to the Bachelor of Science in games and simulation arts degree. It is designed to ensure every graduate has a suite of integrated skills that are recognized as critical for leaders in the field. The second component of the program is a concentration in one of several disciplines directly related to existing or emerging career paths in the games and simulation/entertainment industry. The courses in the games and simulation curriculum provide many team experiences and iterative cycles of design and analysis, as well as a formal research component rare in undergraduate programs. Program Goals Students should graduate prepared to: Be able to work effectively in goal-oriented game development teams and have well-developed leadership and management skills. Have a strong sense of "procedural literacy" (how to construct, analyze, and manage processes). Be fluent in at least one programming or scripting language used in the production of interactive games or interfaces, and expert in at least one game development platform. Be able to produce written, oral, and visual communication that clearly express their ideas. Understand basic psychological theories of human perception, learning, social interaction, and play. Have a basic foundation in mathematics and the physical, biological, and social sciences, including an understanding of the scientific methods of inquiry. Develop a solid portfolio illustrating their abilities and work experience. This may include examples of industry experience, research, writing samples, and creative works.

Admission Requirements

7+

Scholarships

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